Sunday, January 9, 2011

xNormal 3.17.4 Beta 1

free freee to all


With this SDK you can write image importers/exporters/filters, mesh importers/exporters, tangent basis calculators for bump mapping and graphics drivers for the 3D viewer.

http://www.xnormal.net/Developers.aspx

best for exporting normals, occlusion and cavity map..

The Foundry Mari 1.1.2


Mari was developed by a New Zealand company Weta Digital, which was used in such films as the District 9, The Lovely Bones and Avatar. Mari is intended only for texturing 3D-models. From analogues (Zbrush, Mudbox, Blender, 3d-coat) is different for up to several thousands of large textures (32k to 32k pixels) on the model, greater speed of working with large textures, greater opportunities for visualization, flexible engine, brushes, animation support, and the ability to create animated textures.

Painting:
* Fully customisable brush engine
* 'Paint through' and 'clone from' between layers and textures (including 'clone from' on-surface)
* 'Slurp' brush for smearing and dragging texture
* Paint canvas transform, grid warp and free-form 'pin' warp
* Blur and sharpen, including on-surface, multiple UV patches simultaneously
* Advanced 'healing' brush for seam removal and duplication of texture detail

Environment:
* Filters with real-time preview
* Advanced channel masking engine, including mask painting, surface falloff, masking one channel to another, and by depth
* Supports customisable real-time 3D shader preview (eg specular highlights, displacement preview via bump mapping, ambient occlusion, layer blending modes, colour correction and more
* Customisable tool 'shelves' for brushes, colours, reference images, sharable between artist and projects
* Floating point, 16 bit or 8 bit channels
* All painting and shading tools are available in 3D projection paint mode and 'flat' UV paint mode
* Background plates for reference
* Imports multiple camera moves through which the model can be viewed

Models:
* Obj model format support
* Multiple objects, versions (eg high res or in key character poses), instances, with or without baked animation
* Interactively handles very large 3D model data sets, scaling to over 1 million polygons for a single topology or mesh
* Supports large textures up to 32K x 32K pixels
* Handles thousands of textures per model, over many channels
* Seamlessly supports hundreds of UV texture patches
* Handles animated geometry and animated textures
* Isolate, select, mask and hide geometry per patch and face
* Customisable lighting and rendering modes
* Massive geometry and texture data sets not limited by the amount of RAM

MARI is a creative texture-painting tool that can handle extreme projects. MARI was developed at Weta Digital to handle the massively complex, highly detailed look development work demanded of the texture department by projects such as District 9, The Lovely Bones, and Avatar.

MARI has a creative toolset which puts many stand-alone 2D paint systems to shame, allowing artists to concentrate on painting. The user interface is responsive and fluid. You can paint directly on to models and view the results immediately. Save time and take texturing way beyond what was previously possible.

MARI's unrivalled ability to deal with colossal textures in vast numbers allows their development in intense detail.




http://www.thefoundry.co.uk/products/mari/

Project messiah studio pro v5.0



messiah:studio is a powerful animation & rendering software package specifically designed to handle the most demanding character animation & rendering needs. It has been used in feature films, commercials, games, music videos and print ads since 1999.


messiah can be used as a stand-alone animation package or as a powerful addition to Maya, 3D Studio MAX, LightWave, Cinema 4D or an in-house proprietary application through the Host Connection plugins and Host API . One of messiah's many unique capabilities includes the ability to set up an animation and, through messiah's
host connections, run that animation and use it in any of the host programs messiah can connect to. The same animation can be used and moved between each software. Maya users love our powerful and easy rigging capabilities, such as the ability to setup custom control rigs with Armature, without having to write MEL scripts. Another favorite is messiah's "smart bones", that work the way you want immediately, without requiring weight maps (though weighting systems can be used too).
Download Link
mirror
mirror

messiah can be used as a stand-alone animation package or as a powerful addition to Maya, 3D Studio MAX, LightWave, Cinema 4D or an in-house proprietary application through the Host Connection plugins and Host API . One of messiah's many unique capabilities includes the ability to set up an animation and, through messiah's host connections, run that animation and use it in any of the host programs messiah can connect to. The same animation can be used and moved between each software. Maya users love our powerful and easy rigging capabilities, such as the ability to setup custom control rigs with Armature, without having to write MEL scripts. Another favorite is messiah's "smart bones", that work the way you want immediately, without requiring weight maps (though weighting systems can be used too).


http://www.projectmessiah.com/x6/index.html

Sunday, January 2, 2011

SCRATCH v5.2


ASSIMILATE to Feature SCRATCH v5.2 Digital Post Workflows for Finishing 3D, RED, ARRI Alexa, and Other Formats at IBC 2010


ASSIMILATE's SCRATCH(r) v5.2 Digital Process Solution(tm) is the latest version of this streamlined, real-time, easy-to-use, cost-effective, resolution-independent, end-to-end pipeline for pre-and-post-production. A broad spectrum of creative and post artists benefit from the bottom-line advantages of the SCRATCH digital workflow: Increased speed and productivity, ability to easily experiment, high quality output to numerous formats, and an up-tick in profits. Whether an imaging project is film, 2K/4.5K, HD/SD, 3D, RED R3D, ARRIRAW, SCRATCH enables your workflow of choice. SCRATCH v5.2 includes a robust core feature-set with real-time data management, review/playback, conform/editorial, color grading, compositing, finishing, and final mastering.


Price and Availability
Contact ASSIMILATE or a local reseller for a demo and pricing for SCRATCH. Learn more at. www.assimilateinc.com

About ASSIMILATE
ASSIMILATE(tm) is transforming post production of visually complex imagery projects with its SCRATCH(r) v5.2 Digital Process Solution, the essential mix for a real-time, resolution-independent data pipeline. Along with data management, the SCRATCH software features a rich set of DI and post tools for working in any combination of HD, SD, film (2K, 4.5K), RED R3D, ARRIRAW, and stereoscopic 3D. ASSIMILATE is committed to empowering the broad spectrum of creative and post professionals with state-of-the-art, easy-to-use, data-centric solutions that deliver optimal price/performance. To learn more about SCRATCH and to access user case studies, see www.assimilateinc.com