Friday, November 25, 2011

Vue 10 Spline


E-on software has unveiled Vue 10 Infinite and Vue 10 xStream few days ago. Now please take a look at few Vue 10 Video to find out what's new It has
Vue 10 Spline Tools Tutorial Vue 10 includes a comprehensive spline toolkit that can be used for EcoSystems, terrain effects, building roads or creating objects. An automatic Path-finding algorithm can also be used to build realistic roads at the surface of terrains.

Bakery Relight


The Bakery is a computer graphics company developing innovative software solutions, designed to bring both artistry and productivity to new heights. By users, for users, we are committed to providing uncompromisingly powerful, robust and user-friendly products that maximize creativity while addressing the most demanding real world production and workflow challenges.

I will try this now for now i am testing 3delight...

Sunday, August 7, 2011

finalRender 2 for Maya


Here, you will learn more about finalRender™ 2 for Maya and why we think it is the best alternative to the built-in software rendering systems offered in today's market. finalRender 2 for Maya is not only one of the best integrated rendering systems for Maya, with full support of Hypershade and many of the other shader nodes that Maya presents, but also offers one of the easiest and most efficient integrated pipeline systems of all renderers on the market.

Renowned for being the workhorse renderer for many bigger and even smaller productions, finalRender 2 for Maya goes way beyond just being a "simple" rendering application, with its all new revolutionary ShaderGrind™ concept of writing shader code, right within the Maya GUI. ShaderGrind brings total access and control to finalRender's raytracing core and represents the next evolutionary step of writing individual shaders in Maya. What was in the past, a task for highly skilled experts, can now be easily accomplished by any Lighting TD or Texturing Lead.

Friday, July 8, 2011

Fastest. Notebook GPU. Ever


NVIDIA GeForce GTX 580M GPU Launches in Alienware M18x and M17x Notebooks With Record-Breaking Gaming Performance

SANTA CLARA, CA -- (Marketwire) -- 06/28/2011 -- NVIDIA today announced the world's fastest notebook graphics processing unit (GPU)i, the NVIDIA® GeForce® GTX 580M. Available now in the Alienware M18x, the new GPU sets new standards in industry leading benchmarks and games. It will also be available soon in the Alienware M17x notebook along with NVIDIA Optimus™ technology.

"The best game support. The best gaming features. The best gaming performance available anywhere. That's the essence of the GeForce GTX 580M," said Rene Haas, general manager of notebook products at NVIDIA. "With power like this, you can turn all the knobs to 11."

The first notebook PC to feature the GeForce GTX 580M, the Alienware M18x offers the option of two GeForce GTX 580M GPUs in one system for up to double the gaming performance, using NVIDIA SLI® technology. Not to be outdone, the Alienware M17x will offer the GeForce GTX 580M along with NVIDIA Optimus™ technology and will deliver 5 hours of battery life in Facebook, and 100 frames per second performance in Call of Duty: Black Ops.

"Gamers aspire to experience games at their highest settings," says Eddy Goyanes, product marketing manager for Alienware.

Processor

Intel® Core™ i7 2630QM 2.0GHz (2.8GHz w/Turbo Boost, 6MB Cache)
Intel® Core™ i7 2720QM 2.2GHz (3.3GHz w/Turbo Boost, 6MB Cache)
Intel® Core™ i7 2820QM 2.3GHz (3.4GHz w/Turbo Boost, 8MB Cache)
Intel® Core™ i7 2920XM, 2.5GHz (3.5GHz w/Turbo Boost, 8MB Cache)
Intel® Core™ i7 2920XM Overclocked Turbo Boost to 4.0GHz (8MB Cache)

Operating System

Genuine Windows® 7 Ultimate 64-Bit
Genuine Windows® 7 Professional 64-Bit
Genuine Windows® 7 Home Premium 64-Bit

Memory6

4GB Dual Channel DDR3 at 1333MHz (2DIMMS)
6GB DDR3 at 1333MHz (2DIMMS)
8GB Dual Channel DDR3 at 1333MHz (2DIMMS)
16GB Dual Channel DDR3 at 1333MHz (4DIMMS)
32GB Dual Channel DDR3 at 1333MHz (4DIMMS)
8GB Dual Channel DDR3 at 1600MHz (4DIMMS)
16GB Dual Channel DDR3 at 1600MHz (4DIMMS)

Video Card

1.5GB GDDR5 NVIDIA® GeForce® GTX 460M
Dual 1.5GB GDDR5 NVIDIA® GeForce® GTX 460M – NVIDIA® SLI® Enabled
Dual 2GB GDDR5 NVIDIA® GeForce® GTX 580M – NVIDIA® SLI® Enabled
Dual 2GB GDDR5 AMD Radeon™ HD 6970M - AMD CrossFireX™

Display

18.4 inch display (1920x1080)

Audio and Speakers

Internal High-Definition 5.1 Performance Audio with WavesMAXX Audio (Standard)
Internal High-Definition 5.1 Performance Audio with SoundBlaster MB Software (Optional)
2.1 Speaker configuration with Subwoofer
Audio Powered by Klipsch®
7.1 Digital Audio out using HDMI out connection or S/PDIF Optical port .

Hard Drive

Up to 1500GB7 SATA hard drive (7200RPM)
Up to 512GB7 Solid State Drive SATA hard drive

Optical Drive

Slot-Load Dual Layer DVD Burner (DVD+-RW, CD-RW) (standard)
Slot-Loading Dual Layer Blu-ray Reader (BR-ROM, DVD+-RW, CD-RW)

Power

High Capacity 12-cell Lithium Ion (97whr)

Camera

3.0 Megapixel HD Video and Picture Camera with dual digital microphones

Wireless

Networking and Wi-Fi Options
Integrated 10/100/1000Mbps Gigabit Ethernet NIC (Standard)
Intel® Advanced-N 6200 a/g/n 2x2 MIMO Technology (Standard)
Intel® Ultimate-N Wi-Fi Link 6300 a/g/n 3x3 MIMO Technology (Optional)
60GHz WirelessHD Wireless Display - HDMI fidelity over wireless (Optional)

Bluetooth Option
Internal Bluetooth® 3.0 (Standard)

Ports, Slots & Chassis

External Chassis Connections
(1x) Power/DC-in Jack
(1x) RJ-45 Gigabit Ethernet IPv6
(2x) SuperSpeed USB 3.0 Ports
(2x) Hi-Speed USB 2.0 Port
(1x) eSATA 3Gb/s + USB 2.0 Combo port (with PowerShare Technology)
(1x) Mini-Display Port
(1x) HDMI 1.4 Audio and Video Output
(1x) HDMI 1.3 Audio and Video Input
(1x) VGA Port
(1x) 9-in-1 Media Card Reader
(2x) Audio Out 1/8" Ports
(1x) Combo S/PDIF Optical output / Analog Headphone Line Out (7.1 digital audio output via S/PDIF)
(1x) Line In Microphone 1/8" Port (retaskable for 5.1 analog audio output)
(1x) Security Lock port

System Dimensions
Height
Front: 53.00mm (2.09 inches)
Rear: 54.20mm (2.13 inches)
Depth: 322.00 mm (12.68 inches)
Width: 436.00 mm (17.17 inches)
Starting at weight: 5.41 kg (11.93 lbs)

Color Options
Space Black Anodized Aluminum
Nebula Red Anodized Aluminum

Keyboard
4-Zone, multi-color RGB, 82 key keyboard with AlienFX™ lighting controls
5 user-programmable keys providing up to 15 distinct functions per application or game

Customizable Feature
Laser-Engraved Nameplate

http://www.dell.com/us/p/alienware-m18x/pd.aspx

ICE Symmetrical Modeling


In this tutorial, 3D Technical Director Eric Thivierge will show you how to pull indices from a symmetry map then using a Point Index to Location node, access the symmetrical data on the opposite side of the mesh to allow for symmetrical modeling and transference of weight map data as well.

Wednesday, July 6, 2011

The Big Bang Theory




Warner Bros will also be there in force, with a 3,000-square-foot booth on the show floor and 16 shows in their lineup. Most of the shows are old standbys; then again, most are also beloved by the average convention-goer. The Big Bang Theory cast is always welcomed with enthusiasm, making their scheduled appearance a no-brainer. Likewise Chuck, Fringe, Nikita, Supernatural, The Vampire Diaries and curiously apostrophe-free Childrens Hospital all will have no problem finding happy, receptive attendees to fill seats for a chance to glimpse their favorite star in the flesh. As for new fare, the enigmatic drama Alcatraz opens present-day with 302 people -- wardens and prisoners -- suddenly reappearing in the infamous prison, 50 years after their mysterious disappearance. It also stars Lost alumnus Jorge Garcia as a “hippie geek” Alcatraz expert, a challenging-sounding role that I hope he’s up for. Person of Interest is a sci-fi series about a computer program that predicts future crime victims (sounding a bit like Minority Report, but minus the precognitive crack babies who sit in a bathtub all day) and the former CIA agent (Jim Caviezel) who is tasked with trying to solve the crimes. Lastly, WB will roll out The Secret Circle, a young-adult fantasy-horror-romance series based on the book of the same name. In the series, teenaged Cassie (played by Britt Robertson) discovers she comes from a family of witches. Oh, and love; she also discovers love

Paramount First Studio This Year To Top $1B At Domestic Box Office




Thanks to the bounty from such films as Transformers: Dark of the Moon, Super 8, Thor, Rango and Kung Fu Panda 2, Paramount confirmed today that it has crossed the $1 billion mark at the domestic box office for the year. It is the first studio to surpass the milestone -- the fifth consecutive year it's been first. From Jan. 3-July 4, the studio's overall domestic cume is $1.024 billion. Earlier this month, Paramount Pictures International crossed the $1 billion mark in overseas box office.

Sunday, July 3, 2011

Autodesk Masters 2011 nomination


It's time to nominate a Master for Maya, 3ds Max, Softimage and Mudbox. If you know of a Autodesk® Maya®, Autodesk® 3ds Max®, Autodesk® Softimage® or Autodesk® Mudbox™ artist whose work and contribution to 3D computer graphics deserves recognition, nominate them for an Autodesk Master Award.
NOMINATION DEADLINE: August 16, 2011
VOTING BEGINS: September 8, 2011
AWARDS ANNOUNCED: 3December Event, 2011

Tuesday, June 21, 2011

Merchandise sales drive Pixar's 'Cars' franchise


When it comes to sequels, "Cars 2" flies in the face of conventional Hollywood calculus. Its predecessor was the least well-reviewed of Pixar Animation Studios' 11 movies and among its poorest performers at the box office — at least, by the premier animation studio's sterling standards.

One attribute distinguishes "Cars" from most other films: it sparked a licensing bonanza that continued to fuel merchandise sales long after Lightning McQueen, Mater and the movie's other anthropomorphic autos rolled out of the megaplex. So animators at the Walt Disney Co.-owned studio got the green light to take a few more laps around the track — and introduce hundreds of new plane, train, boat and automobile characters — with "Cars 2," which opens in theaters this Friday.This is not the movie that you would expect Pixar to make a sequel of — yet they are," said Doug Creutz, a media analyst for Cowen and Co. "And the reason is it was a massive licensing success."

In the five years since its 2006 release, "Cars" has generated global retail sales approaching $10 billion, according to Disney. That ranks the Pixar film alongside such cinematic merchandising standouts as "Star Wars," "Spider-Man" and "Harry Potter," as well as its own paean to playthings, "Toy Story," according to researcher NPD.

No fewer than 300 toys — and countless other items, including bedding, backpacks and SpaghettiOs — are rolling out in stores, in anticipation of the "Cars 2" opening.

"We anticipate the consumer products program to be the largest in industry history, eclipsing the high water mark set by 'Toy Story 3,'" Disney Consumer Products Chairman Andy Mooney said in a webcast last week before the annual toy licensing show in Las Vegas. Last year, the third installment of "Toy Story" generated $2.8 billion in merchandise sales.

Disney, like its Hollywood rivals, is spending mightily on potential film franchises that can reach beyond the box office to bring in cash — through licensed merchandise sales or other derivative forms of entertainment, such as theme park attractions, TV shows and interactive games. These sources of revenue hold growing importance at a time when production and marketing costs continue to rise and DVD sales continue to slump.

Big "event" movies and sequels such as "Toy Story 3" cost upwards of $350 million to make, promote and distribute worldwide.

Disney Chief Executive Robert A. Iger is directing most of the studio's annual production budget on such high-profile films as this summer's "Pirates of the Caribbean: On Stranger Tides," on track to amass $1 billion in global ticket sales, and the upcoming releases "Winnie the Pooh" and "The Muppets" that have the potential to benefit other units of the company including consumer products.

Meanwhile, the entertainment giant has worked to sustain interest in its "Cars" franchise and characters in the years between movie releases, creating animated TV shorts, dubbed "Cars Toons," which have aired 15 times a week on the Disney Channel and according to Mooney are watched by some 68 million children.

Iger told investors during the most recent Disney earnings call that he expects "Cars 2" to drive consumer products sales through the holiday season, as well as to create anticipation for next summer's opening of a 12-acre Cars Land attraction at Disney California Adventure in Anaheim as the centerpiece of a $1-billion renovation of the park.

This week, Disney's interactive division is releasing Cars 2: The Videogame, and the DisneyToon animation studio is developing a direct-to-DVD "Cars" spin-off, "Planes," which is slated for release in 2013.

Mattel Inc. Chief Executive Robert Eckert has said that the movie's potential global appeal and spy subplot present ample selling opportunities for the toymaker — which plans to introduce 70 new toy characters (not including race tracks) based on "Cars 2." The company has designed and released more than 600 die-cast vehicles since 2006.

"Cars 2" presents a story of international espionage against the backdrop of a World Grand Prix race in which Lightning McQueen competes for the title in Japan, France, England and a fictional seaside city in Italy.

Foreign markets are crucially important for sales, not just of tickets but also of licensed merchandise. The fast-expanding economies of Brazil, Russia, India and China registered 23% growth in last year even as purchasing worldwide slumped 2%, according to the Licensing Letter, a publication that tracks industry trends.

"That's why everybody's looking at international," said Ira Mayer, publisher of the Licensing Letter. Although these countries account for just 5% of worldwide licensed merchandise sales, "it's pretty significant. That kind of rapid growth is probably not going to abate for a while."

Pixar chief creative officer and "Cars 2" director John Lasseter, a devoted car buff and toy collector, recognizes that the cars and race courses in the two films naturally fit with how children play. By introducing the spy element in the sequel, he was able to add cool gadgets to the vehicles — and create even more merchandising opportunities. Every car in the movie — no matter how minor — has a name and a back story, in a nod to the fans who have continued to collect the toy cars.

"The toy sales have actually gone up every year since the movie came out, and that's all over the world," Lasseter said in an interview. "The products are really a manifestation of the love of those characters ... and are a way that collectors, kids, families, can have the characters be with them beyond the boundary of the film."

New reel 2011

CG REEL 2011_2 from ashok on Vimeo.

Sunday, January 9, 2011

xNormal 3.17.4 Beta 1

free freee to all


With this SDK you can write image importers/exporters/filters, mesh importers/exporters, tangent basis calculators for bump mapping and graphics drivers for the 3D viewer.

http://www.xnormal.net/Developers.aspx

best for exporting normals, occlusion and cavity map..

The Foundry Mari 1.1.2


Mari was developed by a New Zealand company Weta Digital, which was used in such films as the District 9, The Lovely Bones and Avatar. Mari is intended only for texturing 3D-models. From analogues (Zbrush, Mudbox, Blender, 3d-coat) is different for up to several thousands of large textures (32k to 32k pixels) on the model, greater speed of working with large textures, greater opportunities for visualization, flexible engine, brushes, animation support, and the ability to create animated textures.

Painting:
* Fully customisable brush engine
* 'Paint through' and 'clone from' between layers and textures (including 'clone from' on-surface)
* 'Slurp' brush for smearing and dragging texture
* Paint canvas transform, grid warp and free-form 'pin' warp
* Blur and sharpen, including on-surface, multiple UV patches simultaneously
* Advanced 'healing' brush for seam removal and duplication of texture detail

Environment:
* Filters with real-time preview
* Advanced channel masking engine, including mask painting, surface falloff, masking one channel to another, and by depth
* Supports customisable real-time 3D shader preview (eg specular highlights, displacement preview via bump mapping, ambient occlusion, layer blending modes, colour correction and more
* Customisable tool 'shelves' for brushes, colours, reference images, sharable between artist and projects
* Floating point, 16 bit or 8 bit channels
* All painting and shading tools are available in 3D projection paint mode and 'flat' UV paint mode
* Background plates for reference
* Imports multiple camera moves through which the model can be viewed

Models:
* Obj model format support
* Multiple objects, versions (eg high res or in key character poses), instances, with or without baked animation
* Interactively handles very large 3D model data sets, scaling to over 1 million polygons for a single topology or mesh
* Supports large textures up to 32K x 32K pixels
* Handles thousands of textures per model, over many channels
* Seamlessly supports hundreds of UV texture patches
* Handles animated geometry and animated textures
* Isolate, select, mask and hide geometry per patch and face
* Customisable lighting and rendering modes
* Massive geometry and texture data sets not limited by the amount of RAM

MARI is a creative texture-painting tool that can handle extreme projects. MARI was developed at Weta Digital to handle the massively complex, highly detailed look development work demanded of the texture department by projects such as District 9, The Lovely Bones, and Avatar.

MARI has a creative toolset which puts many stand-alone 2D paint systems to shame, allowing artists to concentrate on painting. The user interface is responsive and fluid. You can paint directly on to models and view the results immediately. Save time and take texturing way beyond what was previously possible.

MARI's unrivalled ability to deal with colossal textures in vast numbers allows their development in intense detail.




http://www.thefoundry.co.uk/products/mari/

Project messiah studio pro v5.0



messiah:studio is a powerful animation & rendering software package specifically designed to handle the most demanding character animation & rendering needs. It has been used in feature films, commercials, games, music videos and print ads since 1999.


messiah can be used as a stand-alone animation package or as a powerful addition to Maya, 3D Studio MAX, LightWave, Cinema 4D or an in-house proprietary application through the Host Connection plugins and Host API . One of messiah's many unique capabilities includes the ability to set up an animation and, through messiah's
host connections, run that animation and use it in any of the host programs messiah can connect to. The same animation can be used and moved between each software. Maya users love our powerful and easy rigging capabilities, such as the ability to setup custom control rigs with Armature, without having to write MEL scripts. Another favorite is messiah's "smart bones", that work the way you want immediately, without requiring weight maps (though weighting systems can be used too).
Download Link
mirror
mirror

messiah can be used as a stand-alone animation package or as a powerful addition to Maya, 3D Studio MAX, LightWave, Cinema 4D or an in-house proprietary application through the Host Connection plugins and Host API . One of messiah's many unique capabilities includes the ability to set up an animation and, through messiah's host connections, run that animation and use it in any of the host programs messiah can connect to. The same animation can be used and moved between each software. Maya users love our powerful and easy rigging capabilities, such as the ability to setup custom control rigs with Armature, without having to write MEL scripts. Another favorite is messiah's "smart bones", that work the way you want immediately, without requiring weight maps (though weighting systems can be used too).


http://www.projectmessiah.com/x6/index.html

Sunday, January 2, 2011

SCRATCH v5.2


ASSIMILATE to Feature SCRATCH v5.2 Digital Post Workflows for Finishing 3D, RED, ARRI Alexa, and Other Formats at IBC 2010


ASSIMILATE's SCRATCH(r) v5.2 Digital Process Solution(tm) is the latest version of this streamlined, real-time, easy-to-use, cost-effective, resolution-independent, end-to-end pipeline for pre-and-post-production. A broad spectrum of creative and post artists benefit from the bottom-line advantages of the SCRATCH digital workflow: Increased speed and productivity, ability to easily experiment, high quality output to numerous formats, and an up-tick in profits. Whether an imaging project is film, 2K/4.5K, HD/SD, 3D, RED R3D, ARRIRAW, SCRATCH enables your workflow of choice. SCRATCH v5.2 includes a robust core feature-set with real-time data management, review/playback, conform/editorial, color grading, compositing, finishing, and final mastering.


Price and Availability
Contact ASSIMILATE or a local reseller for a demo and pricing for SCRATCH. Learn more at. www.assimilateinc.com

About ASSIMILATE
ASSIMILATE(tm) is transforming post production of visually complex imagery projects with its SCRATCH(r) v5.2 Digital Process Solution, the essential mix for a real-time, resolution-independent data pipeline. Along with data management, the SCRATCH software features a rich set of DI and post tools for working in any combination of HD, SD, film (2K, 4.5K), RED R3D, ARRIRAW, and stereoscopic 3D. ASSIMILATE is committed to empowering the broad spectrum of creative and post professionals with state-of-the-art, easy-to-use, data-centric solutions that deliver optimal price/performance. To learn more about SCRATCH and to access user case studies, see www.assimilateinc.com